0 cutText ["La Guerre \n V1.0 by Hardballer and Skippy","BLACK IN",5];


_camera = [ [4468.29,8986.53,113.69] , "camera" ] call cam_create;


//au nord d'exit road
_camera camPrepareTarget [-3139.05,-90481.57,-6774.74];
_camera camPreparePos [4468.29,8986.53,113.69];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5;
sleep 5;

0 cutText ["Zone 1 : Exit Road","PLAIN DOWN",5];
//proche d'exit road
_camera camPrepareTarget [465.24,-86577.60,-31555.81];
_camera camPreparePos [4429.57,8339.15,87.73];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6;
sleep 6;


//entre exit road et hill 1597
_camera camPrepareTarget [-62174.97,-65014.18,-14193.94];
_camera camPreparePos [4359.59,8225.46,151.80];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 1;
sleep 1;

0 cutText ["Zone 2 : Hill 1597","PLAIN DOWN",8];
//hill 1597 vu du nord
_camera camPrepareTarget [-6916.47,-86341.58,-30870.68];
_camera camPreparePos [4012.71,8055.55,131.13];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 4;
sleep 4;

//hill 1597 vu de l'ouest
_camera camPrepareTarget [94357.48,10221.53,-42016.38];
_camera camPreparePos [3786.18,7799.63,112.32];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 4;
sleep 4;


//Entre hill 1597 et anur
_camera camPrepareTarget [72324.77,-62131.87,-21527.42];
_camera camPreparePos [4149.05,7715.49,48.23];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 1;
sleep 1;

0 cutText ["Zone 3 : Anur","PLAIN DOWN",6];
//anur
_camera camPrepareTarget [16476.75,-89314.26,-21470.40];
_camera camPreparePos [4396.60,7568.18,26.91];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6;
sleep 6;

0 cutText ["Zone 4 : Abhad","PLAIN DOWN",8];
//abhad shot 1 au nord
_camera camPrepareTarget [16476.75,-89314.26,-21470.40];
_camera camPreparePos [4382.33,7398.64,65.14];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 2;
sleep 2;

//abhad shot 2 au nord ouest
_camera camPrepareTarget [60121.21,-72675.54,-21510.13];
_camera camPreparePos [4200.17,7332.93,31.68];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3;
sleep 3;

//abhad shot 3 ouest
_camera camPrepareTarget [97634.60,16452.37,-33684.49];
_camera camPreparePos [4041.58,7039.07,109.10];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3;
sleep 3;

//entre abhad et tarsis
_camera camPrepareTarget [98341.58,-24794.31,-13047.74];
_camera camPreparePos [4450.24,6968.65,71.10];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 1;
sleep 1;

0 cutText ["Zone 5 : Tarsis","PLAIN DOWN",5];
//nord de tarsis
_camera camPrepareTarget [32207.87,-80006.46,-40651.83];
_camera camPreparePos [4768.34,7023.04,57.45];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3;
sleep 3;

//est de tarsis
_camera camPrepareTarget [-69896.44,-47352.25,-37707.45];
_camera camPreparePos [5004.00,6954.09,120.59];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3;
sleep 3;

//zone finale

_camera camPrepareTarget [506.77,105168.52,-15598.45];
_camera camPreparePos [4462.95,6506.63,105.54];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5;
sleep 5;

0 cutText ["Bon jeu à tous!","PLAIN",10];

// fin
_camera camPrepareTarget [(getPosATL player) select 0,(getPosATL player) select 1, 1.8];
_camera camPreparePos [(getPosATL player) select 0,(getPosATL player) select 1, 1.8];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6;
sleep 6;






_camera = [ _camera ] call cam_destroy;

titleText ["", "PLAIN"];
0 cutText ["","PLAIN"];